

Deadly Premonition’s candidacy for re-release is obvious just by looking at its visuals, oscillating between “Dreamcast quality” to “budget current-gen release.” So what makes Swery’s re-take a Director’s Cut, exactly?īy virtue of its subtitle alone, you might guess that this is mostly the same title, with maybe a handful of creator-added touches to complete the experience. Cult classics often warrant (or at least inspire) some form of re-visitations – even Lynch couldn’t leave Twin Peaks before he shot Fire Walk With Me to cap the series on a particularly horrifying note. The fact that a Director’s Cut of Deadly Premonition was ever something Swery was interested in isn’t surprising. So of course Swery decided to release a Director’s Cut. And much like Lynch’s surrealist ouvre, the quirky, clunky Deadly Premonition has either been utterly savaged or proselytized as gospel since its release, with its flaws dismissed as an inherent part of its charm.


York’s origins as a reflection of Twin Peaks‘ Special Agent Dale Cooper are easy to spot, just as the rural Washington town of Greenvale is probably the quintessential game equivalent to the Lynchian hamlet itself. And boy howdy, does he love his coffee.Ĭhances are this may sound at least a little familiar, either because you heard about Deadly Premonition when it was released as a 360-exclusive in 2010, or you’re at least peripherally versed in David Lynch’s Twin Peaks (Director Hidetaka Suehiro – aka Swery – certainly is). He is nonchalant almost to the point of ambivalence. He conveys his observations, hunches, and questions out loud to his imaginary friend, Zach. As a criminal profiler, he tracks killers in excessively brutal or disturbing cases, taking special interest in the murders of young women. Do you feel it, Zach? My coffee warned me about it.”įrancis York Morgan, Deadly Premonition’s affable FBI special agent, is decidedly idiosyncratic. “There’s definitely something in this town.
